ProtectedconstructorOptionalisInternalConstructor: booleanReturns the DPI scale factor.
Sets the height of the window in points.
Sets the height of the window in pixels.
Check whether the window was destroyed.
Checks whether the window currently has keyboard focus.
Gets the key window which owns this window.
Returns the X position of the window in screen coordinates in points.
Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.
Gets the parent EditorWindow.
Gets the RenderWindow associated with this EditorWindow.
Specifies the global shortcut context. This context will be always enabled as long as the window is active.
Returns the X position of the window in screen coordinates in points.
Sets the width of the window in points.
Sets the width of the window in pixels.
ProtectedonProtectedonProtectedonVirtualMethod to override to implement initialization of custom windows. Called by the engine after window creation.
Protected StaticconstructOpens a CalloutWindow of the specified windowClass.
The CalloutWindow subclass to open.
The parent key window, if null, will use the current.
The anchoring element.
OptionalanchorPosition: numberThe optional anchor position.
Optionalplacement: EnumValue<CalloutPlacement, number>The optional placement.
OptionalwindowOptions: anyOptions to pass to the onInitialize implementation of the windowClass.
The newly constructed window.
StaticconstructStaticopenOpens the SceneObjectPickerCalloutWindow anchored to the given anchor.
The owning KeyWindowBase
The element to act as an anchor to the callout window.
The root SceneObject.
A callback to be called once the user picks a SceneObject on the picker.
OptionalcomponentTypeFilter: ClassOf<Component>[]Component types that should be filtered for. Only SceneObjects contain components of the specified type will be included.
Optionalplacement: EnumValue<CalloutPlacement, number>The CalloutPlacement.
The newly created window.
A callout window that allows picking scene objects.