ProtectedonInvoked when an application error occured.
ProtectedonInvoked when the encrypted user credentials changed.
The encrytped username.
The encrytped password.
Called whenever an import finishes and the imported file is no longer needed.
ProtectedonInvoked when the user clicks on the cloud Sync button, part of the key window container header.
ProtectedonInvoked when the user clicks on the project discussion button, part of the key window container header.
ProtectedonInvoked when the user clicks on the notiications button, part of the key window container header.
ProtectedonInvoked when a resource in the project library has been modified by a library operation.
The path of the resource.
The name of the operation.
The type of the operation.
ProtectedonInvoked when an entry in the library is moved or renamed.
The old path of the entry, relative to the project library.
The new path of the entry, relative to the project library.
ProtectedonInvoked when resource import operations failed.
ProtectedonInvoked when the project has been loaded.
ProtectedonInvoked when the project has been unloaded.
ProtectedonProtectedonInvoked when the User Token changes.
The new user token. Empty if loged out.
StaticaltThe alt modifier button.
Static ReadonlybrowserA constant prefix file path where imported files are temporarily placed at.
StaticconsoleAn object containing ConsoleCommand objects registered by the editor.
StaticcontrolThe control modifier button.
Static ReadonlyrendererDenotes it view-based objects such as cameras and lights consider forward the positive Z axis.
Static ReadonlyreportsPerformance diagnostic reports.
The aggregated CPU profiler report. Updated every frame.
The latest memory usage report.
The editor camera specific data.
The aggregated GPU profiler report. Updated every frame.
The latest GPU memory usage report.
StaticshiftThe shift modifier button.
StaticapplicationReturns a cache that can be used for storing application-wide data.
StaticbuildStaticcloudReturns the name of the currently loaded project.
StaticdataStaticeditorReturns the editor build stamp.
StaticeditorName of the builtin module containing editor specific types.
StaticeditorThe engine version.
StaticengineName of the builtin module containing engine specific types.
StaticframeworkReturns the framework build stamp.
StaticframeworkThe engine version.
StaticisChecks whether the editor currently has focus.
StaticisEnables or disables global profiling.
StaticisReturns whether the editor is running on a staging environment.
StaticmaximumChanges the maximum frames per second the application is allowed to run in. 0 means unlimited.
StaticprojectReturns a cache that can be used for storing project specific data. Note the concept of projects is only relevant when in the editor and a project is loaded. Otherwise this will return the same cache as GetApplicationCache().
StaticprojectName of the currently open project.
StaticprojectStaticprojectUUIDStaticscriptName of the custom module compiled from editor scripts within the project.
StaticscriptName of the custom module compiled from non-editor scripts within the project.
StaticshortcutPlatform ID of the OS we the editor is running on.
StaticuserStaticversionReturns the current application version.
StaticcreateStaticexecuteStaticgetLists all projects that the current user has checked out locally.
StaticgetGPUMemoryGets the latest report of GPU memory usage.
Protected StatichandleStaticisDetermines if the resourceUUID is contained in the inital cloud sync catalog.
This API should only be used during the editor startup. Once the editor has been fully initialized it is recommended to use the corresponding APIs of the CloudLibraryWatchdog class instead.
StaticonStaticonStaticonStaticonIDEMessageStaticonStaticonStaticonStaticonStaticonStaticonStaticonStaticonStaticonStaticonStaticonStaticonStaticonStaticopenURLStaticquitProtected StaticregisterProtected StaticregisterStaticreloadStaticrestartStaticrestoreStaticrunStaticsaveSaves the currently loaded scene to the specified path.
The scene instance to save.
Path relative to the resource folder. This can be the path to the existing scene template if it just needs updating.
The saved Scene resource.
StaticsubmitLocates unsubmitted crash reports located in the CrashReports user data folder.
If crash reports are found, the user is prompted to submit the report.
Unsubmitted records are offered to be removed.
Static ReadonlyonEvent triggered when a changed happen to notify viewports that they should redraw.
Static ReadonlyonStatic ReadonlyonAn event that fires whenever a domain reload is requested. This event allows subscribers to block a domain reload request
by returning false.
If any subscriber returns false, the domain reload is suspended for 1 second and after that time has elapsed, a new call
to the event will be sent.
Static ReadonlyonAn event called whenever domain reload is blocked by a subscriber of OnDomainReloadRequested.
Static ReadonlyonAn event fired whenever the layout for a key window changes.
The EditorApplication is the main system that manages the lifetime of the RSX Editor. It manages global settings and state for the editor and related sub-systems.