ProtectedconstructorOptionalisInternalConstructor: booleanReturns the DPI scale factor.
Sets the height of the window in points.
Sets the height of the window in pixels.
Check whether the window was destroyed.
Checks whether the window currently has keyboard focus.
Gets the key window which owns this window.
Returns the X position of the window in screen coordinates in points.
Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.
Gets the parent EditorWindow.
Gets the RenderWindow associated with this EditorWindow.
Specifies the global shortcut context. This context will be always enabled as long as the window is active.
Returns the X position of the window in screen coordinates in points.
Sets the width of the window in points.
Sets the width of the window in pixels.
ProtectedonProtectedonProtectedonVirtualMethod to override to implement initialization of custom windows. Called by the engine after window creation.
StaticconstructOpens a FloatingElementWindow of the specified type.
The type of the DropDownWindow to open.
The parent key window, if null, will use the current.
The width of the floating window.
The height of the floating window.
Whether the window will receive input events.
Whether the window should be transparent or not.
The window options.
A FloatingElementWindow of the specified type.
StaticconstructStaticopenOpens an inline CalloutWindow that can be constructed in the specified onInitialize callback.
The parent key window, if null, will use the current.
Callback to be called to perform window initialization.
The width of the floating window.
The height of the floating window.
Whether the window will receive input events.
Whether the window should be transparent or not.
The newly constructed window.
The InlineFloatingElementWindow class provides a quick way to construct inline FloatingElementWindow. The user of the class provides a callback that will be invoked when the window contents will be created.
Note
This class should not be used for complex windows and interactions. It aims to provide a quick way to construct a window without the need for subclassing, only to display a handful of UI elements.