Internal function for construction.
Optionaluuid: UUIDOptionalisInternalConstructor: booleanYou should never override the constructor for resources. Always rely on onCreate or onInitialize to initialize your resource.
The active editor used when double-clicking a code resource.
Changes the currently active coordinate mode for scene view (for example global/local).
Changes the currently active pivot mode for scene view (for example pivot/center).
Changes the currently active scene view tool (for example move, rotate, etc.).
Determines if the mouse should be locked to the main window on play.
Automatically recompiles code in 'Developer' mode when changed are detected.
Determines if the console be cleared when the play mode is entered.
The project-wide user-defined color palette of the UIColorPicker.
ReadonlycompletedThe completed tutorials. Contains the name of all Keywindow classes that were started.
ReadonlycomponentThe component picker settings.
ReadonlycurveCurve editor settings.
ReadonlycustomThe user-defined settings.
To get or set user-defined settings use APIs such as UserProjectSettings.getString and UserProjectSettings.setObject.
ReadonlyimageThe image viewer settings.
ReadonlyinactiveContains the name of all inactive gizmo classes.
Sets the default number of digits after decimal point to display in input fields.
Sets the default size of all the interactive gizmos used to modify a scene object's transform.
A map of all user-defined key window layouts.
The last open scene.
The persisted state of the libraryBrowser.
The maximum frames per second of the editor.
Sets a value that controls sensitivity of mouse movements. This doesn't apply to mouse cursor. Default value is 1.
The visibility state of all current overlays.
Determines if the game window should be raised on play.
ReadonlyresourceSettings for the ResourceBrowserWindowBase that provides a window to load/save resources.
ReadonlyresourceThe resource type picker settings.
ReadonlysceneThe scene grid settings.
ReadonlysceneSettings for the SceneWindow.
ReadonlyshortcutThe currently assigned shortcut profile.
ReadonlysnappingThe current snapping settings.
The engine stat plot update rate in frames per second.
ReadonlyviewportSettings used for ViewportCamera when used with a UIViewportRenderer.
Settings that control viewport camera navigation.
Returns a resource handle.
Determines if the resource is destroyed.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
The editor mode of the current user.
VirtualMethod called by RSX to perform initialization of the resource.
The UserProjectDataResource resource stores user-specific settings and data. The resource is unique per-user project.