Class InverseKinematicsChainConfiguration

Stores the configuration of an IK chain.

Hierarchy

  • FrameworkObject
    • InverseKinematicsChainConfiguration

Constructors

Accessors

  • get isEnabled(): boolean
  • If false, this IK chain will be disabled and not solved

    Returns boolean

  • set isEnabled(value): void
  • Parameters

    • value: boolean

    Returns void

  • get isEndEffectorRotationOverridden(): boolean
  • If true, the end effector will try to match the target's rotation

    Returns boolean

  • set isEndEffectorRotationOverridden(value): void
  • Parameters

    • value: boolean

    Returns void

  • get isFootPlacementChain(): boolean
  • If true, chain will use foot placement specific target calculations

    Returns boolean

  • set isFootPlacementChain(value): void
  • Parameters

    • value: boolean

    Returns void

  • get isParentChainInfluencingRotation(): boolean
  • If true, the parent chain's roll will influence this chain's roll

    Returns boolean

  • set isParentChainInfluencingRotation(value): void
  • Parameters

    • value: boolean

    Returns void

  • get isUsingTipJoint(): boolean
  • If true, adds an additional joint at the tip of the chain as the target. Useful if the skeleton does not have a dedicated tip bone.

    Returns boolean

  • set isUsingTipJoint(value): void
  • Parameters

    • value: boolean

    Returns void