Returns the total number of bones in the skeleton.
Searches all bones to find a root bone. Returns -1 if no root can be found.
Sets the skeleton physics data to use with this skeleton
Sets the skeleton physics data to use with this skeleton
Sets the skeleton physics data to use with this skeleton
Returns information about a bone at the provided boneIndex.
Contains information about bones required for skeletal animation.
Note
Must be immutable in order to be usable on multiple threads