Creates an IK solver with the given arguments.
The skeleton this solver will operate on
OptionalmaximumIterations: numberMaximum amount of solver iterations per IK chain
Optionalepsilon: numberEpsilon value used when comparing target transform with end effector transform to end solving early Larger values lead to less accurate but potentially quicker solves.
OptionalisInternalConstructor: booleanAdds a chain with the given configuration to this solver. If a chain with that configuration has already been added, nothing happens.
Configuration of the chain to add
Scene object containing the affected mesh
Overrides the chain's targets with the given scene objects.
The scene objects to use as targets instead of the configured ones.
Removes the chain with the given configuration. If no chain with the configuration exists, nothing happens.
Configuration of the chain to remove
Updates the solver according to the configuration. This clears out all chains and replaces them with new ones according to the configuration.
The configuration to use for the update.
Provides an interface for solving inverse kinematics (IK). One InverseKinematics object corresponds to one Skeleton.